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1. Sticky:Dev Blog: True Stories GÇô What did you think? - in EVE Information Portal [original thread]
The Chronicles and EVE Source are just way better IMO. I would stick to those types of endeavors but maybe those won't draw in new players, which is the whole point of trying a comic book. However if you specifically want constructive criticism o...
- by Draekas Darkwater - at 2014.04.04 23:27:00
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2. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
I like it. The only comment I would make would be to make refining at POSs even more attractive, even more so than in outposts. As it stands, POSs are more vulnerable than outposts are and also have a fuel cost to them as well. So while it might ...
- by Draekas Darkwater - at 2014.03.22 19:12:00
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3. Use instancing to fix sov fights / limit TiDi? - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: problem with instances is you need a matchmaker. Or else you'd have wtf is this crap instances. No matchmaker and instance pops and its 10 hacs versus 10 slowcats in instance 23. Now enters the fun part....how to make a match...
- by Draekas Darkwater - at 2014.01.24 21:45:00
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4. Use instancing to fix sov fights / limit TiDi? - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: So there's nothing whatsoever stopping you from bringing two thousand people to the system. you simply want to make the biggest pile of archons even more of a mandatory victory condition? There would be nothing stoppin...
- by Draekas Darkwater - at 2014.01.24 21:36:00
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5. Use instancing to fix sov fights / limit TiDi? - in Player Features and Ideas Discussion [original thread]
Bienator II wrote: CCP will never implement instancing. If you ask a marketing guy what eve is the first sentence you get will be "eve is a single sharded sandbox..." Its a major bullet point what defines eve. But don't worry, there are severa...
- by Draekas Darkwater - at 2014.01.21 07:35:00
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6. Use instancing to fix sov fights / limit TiDi? - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: Draekas Darkwater wrote: The game is already instanced.. they're called systems. You can't fly from one system to another, you have to be magically teleported there by a gate, WH or by jumping to a cyno. And there is o...
- by Draekas Darkwater - at 2014.01.21 07:15:00
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7. Use instancing to fix sov fights / limit TiDi? - in Player Features and Ideas Discussion [original thread]
Jessica Danikov wrote: Actually, on principle, this isn't a bad idea- if we can have instanced grids, it's not that we're cutting off areas of space from people, but cutting out an overloaded grid from the system/node it's threatening to crash....
- by Draekas Darkwater - at 2014.01.21 07:10:00
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8. Use instancing to fix sov fights / limit TiDi? - in Player Features and Ideas Discussion [original thread]
The game is already instanced.. they're called systems. You can't fly from one system to another, you have to be magically teleported there by a gate, WH or by jumping to a cyno.
- by Draekas Darkwater - at 2014.01.21 02:44:00
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9. Why does CONCORD pay bounties for rats in sov null? - in Player Features and Ideas Discussion [original thread]
Remove isk bounties and add moon minerals as loot? Remove moon mining (or reduce the amount you get per day) if you want to increase ratting value even more. Nullsec then becomes the defacto place for T2 minerals.
- by Draekas Darkwater - at 2014.01.21 02:24:00
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10. Use instancing to fix sov fights / limit TiDi? - in Player Features and Ideas Discussion [original thread]
Basic idea is to have the server spawn instances to handle sov battles, using a new sov mechanic. To challenge sov, you drop a new deploy-able in system, or retask SBUs for it. Only need one of them dropped and onlined by your alliance to challen...
- by Draekas Darkwater - at 2014.01.21 02:18:00
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11. Defender Missiles - Q&A - in Player Features and Ideas Discussion [original thread]
I heard a suggestion to change them to instead target and destroy bombs. They might be useful then.
- by Draekas Darkwater - at 2014.01.21 00:07:00
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12. "New Space" should equal EVE 1.1 - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Nevyn Auscent wrote: Point is that any in game 'restriction' like that can be bypassed. And only serves to make people feel punished. As I read the OP, I cannot help but that think three things: 1. He hates Eve players...
- by Draekas Darkwater - at 2014.01.11 05:19:00
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13. "New Space" should equal EVE 1.1 - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Teamspeak. Slower, less efficient and more chaotic. IE more prone to pilot error.
- by Draekas Darkwater - at 2014.01.11 04:19:00
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14. "New Space" should equal EVE 1.1 - in Player Features and Ideas Discussion [original thread]
Well I meant hard coded as in, "fleet sizes are limited to 50" or "alliance sizes are hard coded to 500". The mechanics are obviously hard coded. However, the choice of mechanics will "tend to" support one way of playing over another, without har...
- by Draekas Darkwater - at 2014.01.11 03:43:00
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15. "New Space" should equal EVE 1.1 - in Player Features and Ideas Discussion [original thread]
Spreading people out is a possibility, but I tend to think that you'll attract more people back to EVE by catering to different playstyles better. EVE's population has basically been stagnant since 2009 according to concurrancy numbers. I think EV...
- by Draekas Darkwater - at 2014.01.11 03:23:00
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16. "New Space" should equal EVE 1.1 - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: This is just wormholes on steroids though... Not necessarily. They don't HAVE to change everything, but its a great opportunity to. My examples were just that though, examples and food for thought, nothing else. Think ...
- by Draekas Darkwater - at 2014.01.11 02:14:00
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17. "New Space" should equal EVE 1.1 - in Player Features and Ideas Discussion [original thread]
TLDR version: New space introduced by CCP shouldn't just copy/paste the rules/gameplay from the rest of New Eden. Instead, take the opportunity to get creative and really CRAFT new space to be unique, with different rules, travel, resources, AI, e...
- by Draekas Darkwater - at 2014.01.11 00:45:00
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18. "New Space" should equal EVE 1.1 - in Player Features and Ideas Discussion [original thread]
There is no reason to support alliance/corp infrastructure. You may want to, but there's no 11th commandment forcing that decision, and certainly not in every flavour of space. Finally, there's no reason to just create ONE more flavour of space. ...
- by Draekas Darkwater - at 2014.01.11 00:45:00
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19. Sticky:3rd Party Support - CSM Summit Topic - in Jita Park Speakers Corner [original thread]
Transparancy is key, above all. Perhaps a running list of who you have supported and how, both past, present and future should be maintained and updated monthly. Also required is a firm definition or set of rules as to what is/isn't RMT. If givi...
- by Draekas Darkwater - at 2014.01.08 00:25:00
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20. Buffing Dreads / Nerfing siege mode - in Player Features and Ideas Discussion [original thread]
This may be a total crap idea, but taking ideas from plenty of sci-fi sources: Give all dreads access to fit the same number of guns as they do now, with the phoenix given hybrid bonuses. Give them bonuses to both capital and large gun types. Rem...
- by Draekas Darkwater - at 2014.01.07 03:31:00
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